Settings - Marmoset Toolbag

Tab» 'Material'
Output = targeted directory


Tab» 'Material
'
Use Specularity = enabled

Tab» 'Render'
Ambient Occlusion = enabled

Camera > 'Field of View' = between 30 and 45 degrees

trainscribble - 16'02'2012

-completed: February 2012

trainscribble - 12'02'2012

-completed: February 2012

18'11'11

-completed: November 2011

'Evo-Tech' - ZBrush prototype

-completed: June 2011

I learned a lot from this attempt at creating an entire character from scratch in ZBrush. While I won't be developing this mesh any further, I've used it as a template for a new, much cleaner mesh I'm building in 3ds Max; which should eventually provide me with my final high-poly detail and low-poly base meshs.

Hotkeys - 3ds Max 2011

Group» Main UI
Category» All Commands

F2 = Shade Selected Faces Toggle
F3 = Wireframe / Smooth+Highlight
F4 = View Edged Faces Toggle
F9 = Render Last
` = Sub-object Selection Toggle
1 = Sub-Object Level 1
2 = Sub-Object Level 2
3 = Sub-Object Level 3
4 = Sub-Object Level 4
5 = Sub-Object Level 5
Q = Smart Select
W = Select and Move
E = Select and Rotate
R = Select and Scale
Alt+` = Perspective User View
Alt+1 = Front View
Alt+2 = Left View
Alt+3 = Right View
Alt+4 = Back View
Alt+5 = Bottom View
Alt+6 = Top View
Alt+7 = Orthographic User Views
Z = Zoom Extents All Selected
Shift+Q = Transform Gizmo Toggle
Y = Maximize Viewport Toggle
N = Toggle NURMS
Ctrl+D = Select None
Ctrl+I = Select Invert
Alt+Q = Snaps Toggle
Alt+W = Angle Snap Toggle
Alt+E = Percent Snap Toggle
Alt+X = Display as See-Through Toggle

Group» Editable Poly
Category» All Commands

1 = Vertex Level
2 = Edge Level
3 = Border Level
4 = Face Level
5 = Element Level
A = Cut
S = Connect
D = Target Weld Mode
X = Collapse
Shift+C = Select Edge Loop
Shift+V = Select Edge Ring
Shift+D = Grow Selection
Shift+F = Shrink Selection
Shift+X = Constrain to Edges
Shift+W = Bridge
Shift+E = Extrude Mode
Shift+R = Bevel Mode

'Evo-Tech' - Modeling sheets

base
base + mantle
base + mantle + headgear
-completed: May 2011

'Tjörin'

-completed: March 2011

'Beat Booster' - Art Dump

'Roadie'

'Captain Morgan'

'Gary'

'Gearz'

'DC-Belle'
-completed: February 2011

© 2011 Current Circus - ‘Beat Booster’ - PC

art by Justin Greenaway

www.currentcircus.com

'Nightmare Slinger'

-completed: August 2010

'Tjörin' - WIP - normal map stage

-completed: July 2010

Work in progress...

'ZBrush Headsculpt'

-completed: July 2010

First attempt at a bust sculpt in Zbrush using a polysphere basemesh.

'Fräulein Apokalypse'

-completed: May 2010

'Zombie Sushi'

-completed: March 2010

'Killing Floor map : KF-Defence-Sunset'

-completed: March 2010

-Unreal Engine 2 level editor.

*note: None of the meshes and textures featured are my creations. This was an exercise in world building and level design.

'Human Female Base-Mesh' - WIP

-completed: January 2010

A human female base-mesh, intended for use as a high-poly sculpting base-mesh and possible foundation resource for constructing future character designs. The hair is just a placeholder for the time being. This is still a work in progress...

'Fallen Matriarch'

-completed: December 2009

An enemy concept for a friend's cartoon-horror themed video game. The desired style was something cartoony, but also freakish and disturbing.

'Arrow Logo'

-completed: November 2009

Logo design.

'Graff'-Style Experiments'


-completed: November 2009

Art style experiments for an indie videogame that will likely never go any further. The character designs are mostly random, their main purpose was to showcase a couple of different graffiti inspired art styles.

'Skull-Rocket-Man'

-completed: June 2009

'Neo-Samurai'

-completed: May 2009

'Zombie Gypsies'

-completed: March 2009

A rough paint-up, focusing mainly on composition.

'Cyber-Oni'

-completed: February 2009

A quick experimental model.

'Transformers: Revenge of the Fallen' - Art Dump

'Megatron'

'Decepticon Sergeant - Ranged'-completed: January 2009

© 2009 Krome Studios, Activision - ‘Transformers: Revenge of the Fallen’ - Wii/PS2

art by Justin Greenaway

'Sic Luceat Lux'

-completed: January 2009

'Neo-Punk Geisha'

-completed: January 2009

'Star Wars: The Force Unleashed' - Art Dump

'Mace Windu'

'Snowspeeder'

'Snowspeeder - Crashed'
-completed: June 2008

© 2008 Krome Studios, LucasArts - ‘Star Wars: The Force Unleashed’ - Wii

art by Justin Greenaway

'High Voltage'

-completed: May 2008

'Vermilion'

-completed: April 2007